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1. Gaylente - in Ships and Modules [original thread]
Edited by: Space Tarantula Haklar on 09/03/2011 19:51:15 Originally by: Tony SoXai Originally by: Space Tarantula Haklar. meh base speed and agility and signature radius This is another ignorant and half-thought-out argument. Galle...
- by Space Tarantula Haklar - at 2011.03.09 19:48:00
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2. Gaylente - in Ships and Modules [original thread]
Sure Gallente blaster boats are fine, let us summarize another time for cruiser and battlecruiser sizes : . very poor range . severe tracking issues at range . bad(worse) reload ammo time . single type damage . cap using weapons . meh base speed ....
- by Space Tarantula Haklar - at 2011.03.07 06:55:00
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3. Gaylente - in Ships and Modules [original thread]
Edited by: Space Tarantula Haklar on 24/02/2011 20:03:05 Edited by: Space Tarantula Haklar on 24/02/2011 20:02:34 Let's summarize it all a little for Gallente cruiser and battlecruiser hulls + medium blasters . very poor range . poor trac...
- by Space Tarantula Haklar - at 2011.02.24 20:01:00
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4. Gaylente - in Ships and Modules [original thread]
Originally by: Omara Otawan (...) Just looking at the turrets wont accomplish anything as mainly the platforms are at fault, that is the common theme among all the arguably weak hybrid ships. Hey! We have an agreement here !!! To s...
- by Space Tarantula Haklar - at 2011.02.23 19:06:00
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5. Gaylente - in Ships and Modules [original thread]
Originally by: Kepakh (...) There isn't. If you want effortless weapon platform, fly missile boat(or Minmatar). ... or Amarr... And it's actually the point this whole thread is about, "effortless" for way overall better results. funny...
- by Space Tarantula Haklar - at 2011.02.19 13:10:00
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6. Hull Tanking - in Ships and Modules [original thread]
Originally by: 9toes Does anyone ever try to Tank a Hull? Is it worth trying? If you meant "using hull repairers", the answer is definitely no. _________________________________________________________________________________ The da...
- by Space Tarantula Haklar - at 2011.02.18 16:37:00
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7. nerf Angel Cartel ships already - in Ships and Modules [original thread]
Originally by: Theodoric Darkwind Given how much angel ships cost, they should be powerful and shouldn't have a hard 1v1 counter that doesn't have a similar cost (I would be perfectly ok with other pirate faction ships being buffed enough ...
- by Space Tarantula Haklar - at 2011.02.11 04:56:00
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8. Gaylente - in Ships and Modules [original thread]
Edited by: Space Tarantula Haklar on 10/02/2011 17:06:19 Edited by: Space Tarantula Haklar on 10/02/2011 17:02:16 Edited by: Space Tarantula Haklar on 10/02/2011 17:02:00 Originally by: Kepakh (...) That is pretty much what I ...
- by Space Tarantula Haklar - at 2011.02.10 17:01:00
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9. Gaylente - in Ships and Modules [original thread]
Originally by: baltec1 Originally by: Space Tarantula Haklar Really ?... Me not so stupid, me knowing that, hehehe ... But it doesn't exactly invalidate my point neither TBH most ships have the problem not being able to...
- by Space Tarantula Haklar - at 2011.02.10 05:33:00
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10. Gaylente - in Ships and Modules [original thread]
Originally by: baltec1 Originally by: Space Tarantula Haklar Edited by: Space Tarantula Haklar on 09/02/2011 17:26:27 Let's try some speculation Taranis works because besides being able to equep upper tiers guns (Neutrons) (gr...
- by Space Tarantula Haklar - at 2011.02.09 21:27:00
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11. Gaylente - in Ships and Modules [original thread]
Edited by: Space Tarantula Haklar on 09/02/2011 17:26:27 Let's try some speculation Taranis works because besides being able to equep upper tiers guns (Neutrons) (granted sacrificing 1 fitting module slot ), can equip a MWD/AB and maintain go...
- by Space Tarantula Haklar - at 2011.02.09 17:25:00
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